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-
- SKID ROW
-
- presents
-
-
- Bo Jackson's Baseball
- From
- Data East
-
- Reference Card
-
-
- IMPORTANT
-
-
- READ THIS FIRST
-
- Please read these important additions to the Amiga version of
- Bo Jackson Baseball not included in the Game Manual.
-
-
- SYSTEM REQUIREMENTS
-
- Amiga 500, 1000, 2000
- 1MB RAM required
- Color Monitor required
- Joystick required
-
- NOTE: This software has been tested using AmigaDOS 1.3. A3000 or 2.0 upgrade
- owners may want to test game play under DOS 2.0 or use 1.3 to ensure
- compatibility.
-
-
- TO PLAY FROM FLOPPY
-
- BOOTING FROM FLOPPY: At the Amiga Workbench prompt, insert BO DISK 1 into
- drive DF0: (A1000 owners may need to run Kickstart first). The game will begin
- to load automatically, and you will be prompted to insert BO DISK 2 as needed.
-
- STARTING FROM WORKBENCH: Insert BO DISK 1 in any drive. Open the Disk and
- double-click on the "Ball" icon to start the game. You will be prompted to
- insert BO DISK 2 as needed.
-
-
- HARD DISK INSTALLATION
-
- To install the game onto a hard disk, follow these instructions:
-
- 1. Remove any BO disks.
- 2. Boot your computer normally and go to the Workbench.
- 3. Insert BO DISK 1 into any drive.
- 4. Open the disk and double-click on the "HDInstall" icon.
- 5. You will be prompted to designate the hard drive partition and folder name
- that you wish the game files to be copied into. Make sure to type your
- designation in quotes. Example: "DH0:BASEBALL"
- 6. During the installation process you will be prompted to switch disks as
- necessary. If the installation is successful, you will receive an
- "Installation Complete" message.
-
-
- TO PLAY FROM A HARD DRIVE
-
- 1. Remove any BO disks.
- 2. Boot your computer normally and go to the Workbench.
- 3. Open the drive and drawer into which you've installed BO JACKSON BASEBALL
- and double-click on the "Ball" icon.
-
- You may also start the game from the CLI. Change to the drive and subdirectory
- where you've installed BO JACKSON BASEBALL and type "Ball".
-
-
- MEMORY REQUIREMENTS FOR HARD DISK USERS
-
- BO JACKSON BASEBALL requires at least 1 Megabyte of total memory and at least
- 430K of Amiga's built-in graphics memory (chip ram) to run. If your Amiga has
- 512K of chip ram (such as an A1000, A500, or A2000 without the 1 Meg "Agnus"
- chip) you may have to play BO JACKSON BASEBALL by booting directly from the
- floppy disks (see BOOTING FROM FLOPPY above).
- You can confirm how much "chip" memory you have in your computer by opening
- the CLI and typing "AVAIL". Look next to the word "CHIP" under the "AVAILABLE"
- column for the amount of chip memory you have free. If the number is greater
- than 430,000 you will have enough memory to run the game. If not, you will need
- to boot directly from the floppy disk.
-
-
- TIPS TO MAXIMIZE FREE CHIP RAM
-
- Make sure that your STARTUP-SEQUENCE script loads only the files needed for
- hard disk operation (no programs such as virus checkers, RAM disks, or
- multitasking applications).
-
- Make sure that all open Workbench window are closed.
-
- Disconnect any external disk drives that may be connected.
-
-
-
- AMIGA VERSION GAME CONTROLS
-
- Please note these new game controls for the Amiga version of
- BO JACKSON BASEBALL.
-
-
- PITCHING
-
- Pitching in the Amiga version of BO JACKSON BASEBALL consists of two modes:
- Pick Off mode and Pitching mode.
-
- PICK OFF MODE: When you first enter the Batter/Pitcher screen you're in Pick
- Off mode. During this time you may have your pitcher throw the ball to any
- base to pick off base-runners who are leading off.
- Use the following instructions:
-
- 1st base: Hold joystick right and then press the button
- 2nd base: Hold joystick up and then press the button
- 3rd base: Hold joystick left and then press the button
- Home Plate: Hold joystick down and then press the button
-
- PITCHING MODE: You may leave Pick Off mode and enter Pitching mode by pressing
- the button without selecting a joystick direction. Your pitcher is now ready.
- Press the button to throw. The Pitch Location Indicator (scanning baseball)
- shows the direction your ball will travel when you press the button. Here are
- the different pitches available:
-
- Slow Ball/Change Up: Hold the joystick up and then press the button
- Medium Ball: Center the joystick and then press the button
- Fast Ball: Hold the joystick down and then press the button
-
- As soon as the ball leaves your pitcher's hand, you may curve its flight
- by pushing the joystick in the direction you wish the ball to curve.
-
-
- FIELDING
-
- While in the overhead view you may make your active fielder jump or dive for a
- ball travelling near him. Here are the commands:
-
- To jump straight up: Hold the joystick up and then press the button
- To dive to the right: Hold the joystick to the right and then press
- the button.
- To dive to the left: Hold the joystick to the left and then press
- the button.
-
- If you think the ball is going to pass your infielder, you may immediately
- switch to the closest outfielder behind him by holding the joystick down
- and then pressing the button.
- NOTE: This switch will happen automatically when the ball passes an
- infielder, but this method will perform the switch much more quickly.
-
-
- BATTING
-
- Moving the joystick without pressing the button moves the batter around the
- batter's box. Holding the button without moving the joystick makes him swing.
- NOTE: You may have the batter check his swing by releasing the button early.
-
- Bunting: To bunt the ball, hold the joystick down and then press the button.
- While the button is pressed, you may have the batter bunt to the left or
- right by moving the joystick from the down position to the lower left or
- to the lower right, respectively. To get out of the bunting stance, release
- the joystick and button.
-
-
- LEADING OFF AND STEALING
-
- While at the Batter/Pitcher screen you may have any base-runner lead off or
- steal by using the following methods. Hold the joystick in one of the
- directions described below and tap the button once for a small lead off, twice
- for a medium lead off, or three times for a long lead off (steal position).
- NOTE: With the short or medium leads the base-runner will return to base
- automatically if the pitcher tries to pick him off. With the long lead the
- base-runner will advance to the next base if the pitcher tries to pick him
- off. With the long lead the base-runner will advance to the next base if the
- pitcher attempts to pick him off.
-
- To lead off 1st: Hold the joystick right and tap the button
- To lead off 2nd: Hold the joystick up and tap the button
- To lead off 3rd: Hold the joystick left and tap the button
-
-
- RUNNING TO BASE
-
- To advance a base-runner while in the overhead view, point the joystick to the
- base he's on:
-
- Push right to advance a base-runner who's on 1st
- Push up to advance a base-runner who's on 2nd
- Push left to advance a base-runner who's on 3rd
-
- You may freeze a base-runner between bases by holding down the button. To
- make him return to a base, hold the joystick to the base he should return to
- and tap the button. NOTE: One a base-runner has reached the next base you
- cannot make him return.
-
- To return to 1st base: Hold the joystick right and tap the button
- To return to 2nd base: Hold the joystick up and tap the button
- To return to 3rd base: Hold the joystick left and tap the button
-
-
- KEYBOARD COMMANDS:
-
- These are the keyboard commands for BO JACKSON BASEBALL Amiga:
-
- F1: Manager Options For Player 1
- F2: Manager Options For Player 2
- F3: Pause
- F4: Resume Play
- F5: Sound On/Off Toggle
- F6: Game Speed Control Toggle
- ESC: Main Menu Option
-
-
- - Skid Row
-